﻿using System;
using System.Collections.Generic;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace AimGameLibrary
{
    public class ViewData
    {
        /// <summary>
        /// Line Use Name | NodeObject Use MyData.Name
        /// </summary>
        public String Name;
        public Vector2 Position;
        public float Rotation;
        public Vector2 Origin;
        public Vector2 Scale;
        public Rectangle Source;
        public Color Colors;
        public SpriteEffects Spriteeffects;
        public float Depth;
    }
}
